Thursday, June 6, 2013

LCARS Interface Release 22 [Windows 8] Has Been Released!

The next update for LCARS Interface for Windows 8 has now passed certification! This update brings a few more bug fixes, and also a new module on the entertainment side of this...the Conn! Building off of the feedback I have gotten for things like the Warp Core module, I decided to make another module that was interactive and will respond to your inputs. As with the warp core module, this one doesn't actually do much besides give visual updates, but there actually is a good amount of math behind it. The locations of the star systems are based on actual information from the shows about where they are located relative to each other. The starting point is Sol (our solar system). If you go to say, the Deneb system where Farpoint Station is, you can see it is very far away and will take a while to get there. Obviously travel times have been scaled down to make it reasonable to where most places take a few minutes to get there. Currently there is nothing besides coordinate updates to actually show where you are. The external view is somewhat experimental still and I may try to add planets to it when you arrive at destinations eventually. Technically you are just travelling to star systems and not individual planets though, so not having planets on the external view isn't too unrealistic.

Designing this module took a bit of effort, as the "real" Conn station looks like this: Enterprise D Conn Station. That image serves as the starting point and primary inspiration for this module. That design obviously had to be modified for a few reasons. One was that the set prop for that station is like 3 feet wide, and I had to make it fit on something that can be as small as 8 inches diagonally for tablets. Another issue was, as you can see, there are only a few actual buttons on there and none of them are labeled anything that makes sense, so I had to take some liberties on that to make it functional. Overall I think it came out very nice and hopefully you all have some fun with it! I plan to add a few additional features to it in the next update. Possibly showing how long it will take to get somewhere before actually heading there. The operation of this module is very simple. Select a destination, select a speed, and hit Engage! I suggest not using impulse speed to travel to other star systems or you may actually be waiting days to get there! Impulse speeds can be used without setting a course.

Every release has lots of small changes that never get mentioned, but see the version history page for the largest ones. You should start seeing the update available to download in the next few hours.

No comments:

Post a Comment